PurpleTigress on DeviantArthttps://www.deviantart.com/purpletigress/art/Hydra-Boss-Concept-499021887PurpleTigress

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Hydra Boss Concept

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Description

Part of a project for my game design unit - I designed a game based on the Dragon Delusion plot I had in mind.
Game blurb/sypnosis;
"A medieval aged, fantasy and action packed adventure, the ancient, intelligent race of mighty dragons are being hunted to extinction out of fear and misunderstanding. Will the dragons Seraphinus and Ninurta, victims of this fear, choose to fight for peace, or start a dragon vs. human war?"


The final project was to create an asset for the game, I chose this greek temple level.

The hydra dwells near water and spits corrosive acid. It has four heads, each equipped with very long protruding bottom fangs and protected by sharp light-weight horns. When it bites it strikes fast like a snake, and players are just as likely to be impaled by the horns of a tossing head as they are to be bitten or spat on. The hydra is easily outsmarted and walks at a slow lumbering pace on land. Like most hydras, upon removing a head it will sprout two new ones, smaller than the first, during this time it is vulnerable and will lack the stamina to attack. If beheaded enough times in a short span of time
the hydra will die of exhaustion as growing new heads depletes its energy.
Dorsal fins on its back stabilise it in the water, fan shaped tail works as a rudder and propellor. Some hydra designs did not have legs and longer legs or wings would have made it look more like a dragon which I did not want. The hydra’s legs are splayed under its weight and its gait similar to that of a crocodile.
Image size
1200x4312px 1.93 MB
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Comments3
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Sounddrive's avatar
I thought it was 3 heads-nope. FOUR!